Instructor discussion questions
Chapter 15 Discussion Questions
- Chapter 15 frames interactivity as a design language. Which behavioral system most often becomes invisible to students until it fails: disclosure, commitment, memory, control, or motion?
- How do exploratory, narrative, and analytic interaction grammars change the amount of agency a user should have?
- Tooltips and pop-ups imply different levels of commitment. What kinds of information should never appear on hover, and why?
- When does user control become scope creep? How can students justify locking layers, disabling controls, or refusing exports?
- How can prompt variation testing reveal whether an interaction specification is robust or dependent on unstable wording?